Wizard

Pick of at will spells, school benefits, lots of ritual points (combat rituals). Starts encounters with some edge, and spends them on powers.

At Wills

Spell Points w options.

School gives controller feature, enchantment gives distract, illusion makes dif terrain, necromancy slows, evocation slides, pyromancy makes field of flames, abjuration makes blocking terrain.

Ritual points.

Level 2 – Spell Schools

Level 3 – New at-will, new spell point options

Level 4 – Second Spell School

Level 5 Exploit, ritual expertise

Wizard

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