Planescape: The Next Generation
Pick of at will spells, school benefits, lots of ritual points (combat rituals). Starts encounters with some edge, and spends them on powers.
Spell Points w options.
School gives controller feature, enchantment gives distract, illusion makes dif terrain, necromancy slows, evocation slides, pyromancy makes field of flames, abjuration makes blocking terrain.
Level 2 – Spell Schools
Level 3 – New at-will, new spell point options
Level 4 – Second Spell School
Level 5 Exploit, ritual expertise