Planescape: The Next Generation
You gain 4 skill points you can spend on Diplomacy, Divine, Expression, Insight, Medical, Planar Knowledge, and Resolve. You also gain one Melee and Magic.
Prayer: You can spend your standard action praying. Roll Wis+Divine, and gain Favor equal to your successes.
Healing: You can spend favor to heal an ally in your zone as a standard action 1-for-1. A character can only receive their health in healing each day.
Holy Strike: You can spend favor to add dice to your attacks on a 1-for-1 basis.
Each morning you gain your level in Ritual points.
Level 2: Gain one of the following domain benefits.
Air: You can fly and glide short distances. You gain three dice on all attempts to change zones.
Animal: You can speak to animals. You gain three dice on any roll to control animals.
Death: You can kill unconscious enemies you touch. When you do, you gain +1 to your next roll.
Fate: You no longer reroll 6s, you reroll 1s instead.
Healing: You can heal allies twice their health each day, as long as all healing is from you.
Knowledge: You can buy specialties for Planar Knowledge and Academics for 1 xp each.
Sea: You can breathe underwater and are aquatic.
Strength: Your strength increases by 1 as long as you have any prayer points.
Sun: Any attack against undead gains +2 dice.
Protection: You can spend an action and any number of favor points to add [favor] to all allies armor until the end of your next turn.
Level 3: Any rituals that match your domain’s theme cost one less point to cast.
Level 4: Gain a second Domain and its benefit.
Level 5: You gain an exploit. You gain the an additional benefit based on of your domains.
Air: You can
-Shielding Favor: You can spend favor to increase your armor by the same amount until the end of your next turn.
-Inspiring Favor: You can spend 5 favor to allow an ally to make an attack as a free action.
-Resurrection: What is says on the box.
-Divine Radiance: Enemies in your zone fall prone, allies gain three armor until the end of your next turn.